Wednesday 30 December 2015

Character: Logos

I spent some time starting to consider logos and branding. 

I considered the games title logo and it's possible text and shapes.


My favourite text was 5.

1
2

3
4
5
6
Using text 5 I tried to consider the rough shape of the logo. I think the text within fishes could be smaller but I quite like 3, 4 and 5. I think 3 could maybe be turned into a fishcan? 


I also did some logo work for the resistance symbol. I'm thinking of working into 7 as it represents the animals and shows the anger from the resistance.



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Monday 28 December 2015

Thursday 10 December 2015

Tuesday 8 December 2015

Narrative: Lab Textures

 
 
 
 
 
 
I've currently been texturing the laboratory, there was around 40 textures in total so I've picked a few to show what I was doing. I followed Chelseas concept and used the same brush as a basis for these textures.
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Monday 7 December 2015

Monday 30 November 2015

Problems with UV layout

I'm having a few issues with laying out my UV's for my robot. For some reason only some of my model laid out straight and it seems to be red no matter what I do to try and fix it. I've tried looking up the problem and still haven't figured it out so I would appreciate some help. 



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Friday 27 November 2015

Friday 20 November 2015

Monday 16 November 2015

Sunday 15 November 2015

Saturday 14 November 2015

Character: Character sketches

Here are some of the sketches produced for my characters. I will refine and work with these in photoshop.

The "Codfather"
In terms of these sketches I feel that 3 or 5 captures best what I was trying to portray in terms of a mafia boss. 

 Fox Protagonist 
I'm struggling in terms of interesting clothes with my protagonists but this is something I will look more into while refining characters. I'm liking the shape of 1 but I feel he should be a little more muscular like 4.

Raccoon Protagonist 
I think my closest representation of my character here is 4. I think some of the shape could be improved but I like her hood and jacket. 

I also need to make sure all these characters look like these fit in the same world, I think some changes to the Fox protagonist would help him look more coherent with my Raccoon.
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Friday 13 November 2015

@Alan Narrative: Older Robot Block Modelling

 

So I started modelling the Older Robot but realised I'm not 100% sure on how to go about creating the robots tread wheel? I'd also want the wheel to move as part of the rig. I'd appreciate any advice on how to go about it! My other issue is the head and how it's going to reveal from the cube? I know with the arms I'll make a hole and have panels it will come from but with the head I feel that it's too big for that to happen? My solution was to have the hole in the top for the head but not to have panels like the arms I'm just not sure this will look great as you could possibly see inside the robot? 
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Wednesday 11 November 2015

Character: Refinement of Ideas


With my three cards in mind my idea is now taking shape. My game will be a video game in which the player makes choices to determine their alignment and morality within the game. The crime aspect of my game will mostly be reflected in the games villain and environment. The environment will be a city overrun with crime, it will be dark and dim and reflect those of a lower morality. The resistance of the game will come from the main character, who is a member of a resistance and is fighting to win back the city from crime.
The characters within my game will be animals, I wanted a less serious tone as I felt that serious crime stories were a little overdone.

In terms of my characters I'm thinking of designing the crime boss and two members of the resistance.

Character 1 - "The Codfather"

Who: Leader of the Mafia.
Why: Wants power over people.
Where: Lives in the Criminal city which he controls.
How: Controls the city by manipulating people.

The Codfather is a codfish that is to be feared. Manipulative and unmoral, he resists the law. He will do anything to get what he wants.

Character 2 - "The  Vigilante/ Hero"

Who: An average citizen of city that takes the law into their own hands.
Why: They want to make the city a safe place, especially after her friend has gone missing.
Where: Lives underneath the city.

The Vigilante, although their actions are not legal, is trying to make the city a better place. Leading a resistance underneath the city, they strives to make the city a better place.

Possible Animals: Fox, Rabbit, Badger

Character 3 - "The Sidekick/ Secondary Hero"

The third character will possess similar goals to the hero but I'm also playing with the idea of an interchangeable hero. If this third character was a sidekick they'd also possess an underground quality however their talents would be used to help feed information as opposed to fighting, etc. If this character was a secondary interchangeable hero then they'd be an animal with the ability to climb and would scout the city from above instead therefore the player would have the choice on the playstyle they'd like to use.

Possible Animals: Badger, Mole, Shrew /  Cat, Squirrel, Raccoon

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Friday 6 November 2015